Equipment Requirements

The following requirements are in place to ensure safety above all other factors, but to also level the Battle Field for competitors.  We understand that gear makes a difference.  We also understand that you can use certain types of gear to hide poor technique or lack of skill.  At the Tactical Games we wish to test skills, not one’s ability to buy expensive gear.  So, we restrict the weapons systems to make this happen.  The information below outlines what we allow and what we do not allow at The Tactical Games. It is the responsibility of you, the athlete, to be familiar with the equipment requirements and rules. Ignorance is not a valid excuse for violating the equipment requirements or rules of The Tactical Games.

 


 

CLOTHING/FOOTWEAR

Generally an athlete can wear whatever footwear and clothing they desire. However, if shorts are worn they must be at least 5 inches long. Closed toe shoes are required. No flip flops or sandals. We highly encourage rugged footwear and clothing to protect the athletes as they move through the prescribed Battles. We highly recommend packing a pair of gloves to protect hands as needed.

 

During most Battles, athletes will wear a plate carrier, pistol belt, and rifle with sling.  This varies slightly battle to battle. Specific instructions will be given prior to each Battle.

 

PLATE CARRIERS

Athletes will be wearing their plate carriers throughout the weekend and on most, if not every battle (battle dependent).  All plate carriers must meet a minimum weight requirement. Athletes are not required to have ballistic plates in their plate carriers as long as the weight is achieved. An athlete’s plate carrier must meet minimum weight requirements before adding any magazines or ammunition.

 

  • Men’s plate carriers must be 15lbs or heavier
  • Women’s plate carriers must be 12 lbs or heavier
  • Light Division plate carriers must weigh 8lbs or heavier

 

At the Games, we will check the weight of athlete’s plate carriers/body armor.  There will be making random spot checks throughout the event to ensure athlete integrity. If an athlete is found to be “running light” it will be grounds for disqualification with no refund.

 

RIFLE REQUIREMENTS

  • 556mm/.223 caliber rifles are currently the ONLY allowed platforms at The Tactical Games. The rifle platform does not matter so long as it’s the correct caliber.
  • 300 Blackout is not permitted
  • Updated rule for 2020: Any optic is permitted BUT whatever style optic you have on your rifle for weapon’s initial inspection will be the optic you run for the duration of the event.  For example, if you show up with a LVPO, you will be required to run a LPVO for all battles regardless of the nature of the battle.  Athletes will not be allowed to switch out rifles or optics based on the battle.  Only in the event of a rifle/optic failure can the athlete switch to a similar platform/optic, this must be approved by the match director before continuing in the event. Changing rifles/optics without prior approval will be considered an honor code violation and the athlete will be disqualified from the event.
  • Only one optic is permitted on your rifle. Meaning you will run one optic and one set of iron sights. For example, you cannot run an LPVO with an offset red dot or an acog with a rmr mounted on top
  • Only one optic is permitted. Meaning you will run one optic and one set of iron sights. You cannot run an offset red dot with a LPVO.
  • Back-up Iron sights are required
  • If you are using a LPVO, offset irons are mandatory
  • An athlete can run whatever “furniture” on the gun he/she wishes. Hand guards, foregrips, etc.
  • Slings on rifles are required.
  • AR Pistols and SBRs are acceptable
  • Safeties cannot be disabled and must be functional. I.E. Grip Safety on 2011, trigger safeties, etc.
  • Adjustable gas blocks are acceptable, however the functionality of the weapon is on the competitors.  If your rifle goes down because it is under gassed no reshoot will be issued.
  • No penetrators or armor piercing rounds. So, please do not use Green Tip ammo

 

Muzzle Devices

Due to the general nature of TTG battles, where multiple competitors are on the firing line simultaneously we have placed a restriction on muzzle devices (see below).

While open/uncovered brakes or compensators make it easier for the competitor to shoot, it adversely effects the shooters to their left and right.  Both send a lot of dust and debris into the air obstructing neighboring shooters view of the target while the competitor with the muzzle brake/comp has a clear view.  Additionally, certain muzzle devices are extremely loud coupled with short barrels and can also effect neighboring shooters.

While this is a competitive sport, the spirit of the games is “about the man next to you.”

Muzzle devices are restricted to one of these five (5) types, with no exceptions: 

  1. A2 Flashider
  2. Three-pronged flashider (no ports)
  3. Four-pronged flashider (no ports)
  4. BCM Stretched A2 flash hider
  5. Suppressor: Suppressors/Cans are allowed, as long as the athlete has the proper paperwork for the suppressor. That is completely the responsibility of the athlete. If an athlete is using a suppressor they must use it for the entire event. They cannot remove it for any of the battles. That will result in a DQ

ANY type of muzzle brake, compensator or blast diffuser will not be allowed.  If you come to the event with a brake or comp on your barrel, you will be turned around at the inspection table.  If an athlete shows up with a device, and changes it during the event, it will be considered an honor code violation, and the athlete will be disqualified. The Surefire Warden IS NOT an approved device to be used to in lieu of a suppressor.

 

PISTOL

  • Generally, a stock pistol is required.
  • 9mm, .40, or .45 calibers are allowed. No .22, .380 or some weird caliber like the FN 5.7.
  • No red dot sights on pistols, no electronic sights, no holographic sights.
  • Fiber Optic sights are allowed.
  • Compensators are allowed
  • A lighter trigger is allowed
  • Safeties cannot be disabled and must be functional. I.E. Grip Safety on 2011, trigger safeties, etc.
  • A mounted flashlight is allowed but not required
  • Extended magazines are allowed.
  • Replacement guide rods are fine.
  • Flared magazine wells are acceptable.

Standard or match grade ammo available commercially on a mass scale is permitted.  We understand that in IPSC and IDPA, shooters use light loads to reduce recoil.  Standard protection loads or match grade loads are allowed.

 

HOLSTERS

Holsters with retention are required. The level of retention must be such that if you or your holster is inverted it still maintains your weapon. Serpa holsters are not permitted.

AMMUNITION
No penetrator/bi-metal rifle ammo (i.e. no green tip allowed). Athletes are held financially responsible for any targets damaged from non-approved ammunition.Pistol ammunition must meet a 125 minimum power factor. TTG reserves the right to test athletes ammunition to ensure it meets the minimum power factor for a match.We recommend bringing 300 rounds of pistol and 300 rounds of rifle ammunition. Prior to the event specific ammo counts will be emailed in the athlete packet.

 

MAGAZINES

Bring 5 rifle magazines and 5 pistol magazines

 

GEAR INSPECTIONS

Gear inspections will open on Friday afternoon and run through Saturday morning before the athlete brief begins. Athletes are responsible for having their gear checked and approved BEFORE the Saturday briefing begins.

Gear inspection will consist of having your plate carrier weighed, rifle inspected (optic, BUIS, correct muzzle device) and athlete name checked off inspection list.

Once your gear has passed inspection the athlete will use their personal cell phone to take a picture of the gear inspector with their rifle. This ensures that every athlete has personal proof to any question on the initial gear on the rifle

Once an athlete passes inspection they are not allowed to change/alter their optic choice (i.e. if someone wishes to shoot a red dot sight with magnifier, the magnifier must stay on the entire time.) If an athlete removes anything from the gun they are eligible for disqualification.

 

For questions or clarifications on the rules, scoring method, or weapons allowed in the TTG competitions, email us at info@thetacticalgames.com.