Equipment Requirements

The following requirements are in place to ensure safety above all other factors, but to also level the Battle Field for competitors.  We understand that gear makes a difference.  We also understand that you can use certain types of gear to hide poor technique or lack of skill.  At the Tactical Games we wish to test skills, not one’s ability to buy expensive gear.  So, we restrict the weapons systems to make this happen.  The information below outlines what we allow and what we do not allow at The Tactical Games.

 


 

CLOTHING/FOOTWEAR

We do not specify the clothing or footwear an athlete chooses to wear.  We highly encourage rugged footwear and clothing to protect the athletes as they move through the prescribed Battles. We also recommend packing a pair of gloves as there are some elements within battles, especially rope climbs, that you may want to protect your hands.

During most Battles, athletes will wear a plate carrier, pistol belt, and rifle with sling.  This varies slightly battle to battle. Specific instructions will be given prior to each Battle.

 

PLATE CARRIERS
All plate carriers must meet a minimum weight requirement. An athlete does not have to have plates in their plate carriers as long as the weight is achieved. An athlete’s plate carrier must meet minimum weight requirements before adding magazines and ammunition.

 

  • Men’s plate carriers must be 15lbs or heavier
  • Women’s plate carriers must be 12 lbs or heavier
  • Light Division plate carriers must weigh 8lbs or heavier

 

At the Games, we will check the weight of athlete’s plate carriers/body armor.  We reserve the right to make spot checks at any time throughout the event, and if an athlete is found to be “running light” it can be grounds for disqualification.

 

RIFLE

  • 5.56mm/.223 rifles are the ONLY allowed platforms at The Tactical Games
  • An AR platform, a Steyr Aug, Tevor, or whatever the athlete wishes to use is allowed, provided it is a 5.56/.223 platform.
  • 300 Blackout is not permitted
  • Updated rule for 2020: Any optic is permitted. However, whatever optic you have on your rifle for weapon’s inspection will be the optic you run for the duration of the event.  If you show up with a 1×6, you will run that 1×6 for all battles regardless of the nature of the battle.  Athletes will not be allowed to switch out rifles or optics based on the battle.  Doing so will be an honor code violation and the athlete will be disqualified from the event.
  • Only one optic is permitted. Meaning you will run one optic and one set of iron sights. You cannot run an offset red dot with a LPVO.
  • Back-up Iron sights are required
  • If you are using a LPVO, offset irons are mandatory
  • An athlete can run whatever “furniture” on the gun he/she wishes. Hand guards, foregrips, etc.
  • Slings on the weapons are required. The amount of equipment an athlete carries, walls climbed, tunnels crawled through, and obstacles negotiated, require that an athlete have a sling on their weapon.  We recommend a two-point sling.
  • Standard ammunition is required.  Whatever the athlete zeroes their gun with, 55gr, 72gr….. is fine.  Match grade ammo is fine.  No light loads are allowed.  No specialized rounds made to reduce recoil or that would give an unfair advantage.
  • AR Pistols, SBRs, etc are acceptable
  • Safeties cannot be disabled and must be functional. I.E. Grip Safety on 2011, trigger safeties, etc.
  • Adjustable gas blocks are acceptable, however the functionality of the weapon is on the competitors.  If your rifle goes down because it is under gassed no reshoot will be issued.
  • No penetrators or armor piercing rounds. So, please do not use Green Tip ammo

 

Muzzle Devices

Due to the nature of many battles, where multiple competitors are on the firing line simultaneously we have restricted muzzle devices to A2 Flash Hiders, BCM Stretched A2 Flash Hiders (non compensating), 3 and 4 prong supressor QD’s (with no compensating ports/holes), and supressors which must stay affixed to the gun throughout the competition.
Here’s the why:
 While compensators make it easier for the competitor to shoot, it adversely effects the shooters to their left and right.  Muzzle brakes and compensators send a lot of dust and debris into the air obstructing neighboring shooters view of the target while the competitor with the muzzle brake/comp has a clear view.  Additionally, certain muzzle devices are extremely loud coupled with short barrels and also effect neighboring shooters.
While this is a competitive sport, the spirit of the games is “about the man next to you.”  In keeping with that spirit we hope this doesn’t cause to many people issues and hope you all enjoy clear shooting lanes!

Muzzle devices are restricted to one of five (5) types, with no exceptions: 

1. A2 Flashider
2.  Three-pronged flashider (no ports)
3.  Four-pronged flashider (no ports)
4. BCM Stretched A2 flash hider
5.  Suppressor: Suppressors/Cans are allowed, as long as the athlete has the proper paperwork for the suppressor. That is completely the responsibility of the athlete. If an athlete is using a suppressor they must use it for the entire event. They cannot remove it for any of the battles. That will result in a DQ

ANY type of muzzle brake, compensator or blast diffuser will not be allowed.  If you come to the event with a brake or comp on your barrel, you will be turned around at the inspection table.  If an athlete shows up with a device, and changes it during the event, it will be considered an honor code violation, and the athlete will be disqualified. The Surefire Warden IS NOT an approved device.

 

PISTOL

  • Generally, a stock pistol is required.
  • 9mm, .40, or .45 calibers are allowed. No .22, .380 or some weird caliber like the FN 5.7.
  • No red dot sights on pistols, no electronic sights, no holographic sights.
  • Fiber Optic sights are allowed.
  • Compensators are allowed
  • A lighter trigger is allowed
  • Safeties cannot be disabled and must be functional. I.E. Grip Safety on 2011, trigger safeties, etc.
  • A mounted flashlight is allowed but not required
  • Extended magazines are allowed.
  • Replacement guide rods are fine.
  • Flared magazine wells are acceptable.

Standard or match grade ammo available commercially on a mass scale is permitted.  We understand that in IPSC and IDPA, shooters use light loads to reduce recoil.  Standard protection loads or match grade loads are allowed.

 

AMMUNITION

We recommend bringing 300 rounds of pistol and 300 rounds of rifle ammunition. Prior to the event specific ammo counts will be emailed in the athlete packet.

 

MAGAZINES

Bring 5 rifle magazines and 5 pistol magazines

 

For questions or clarifications on the rules, scoring method, or weapons allowed in the TTG competitions, email us at info@thetacticalgames.com.