Hey Shooters, we are just six days away from the world’s first Tactical Athlete Games event. We are excited about meeting all our Action Figures who have signed up to compete. I cannot tell you how pleased we are that the cross-section of people competing is wide and varied. We even have one brave young female Action figure coming out to show everyone what she can do on the “Battle Field.”
I wanted to bring everyone up to speed on several things. First, I will explain our scoring methodology. This will avoid any misunderstandings this weekend. We subscribe to the “KISS” principle…..Keep It Simple Stupid. We are measuring every event in terms of time. Translating everything to time allows us to keep things simple, understandable, and easy to calculate. It works like this:
The battle will begin, and the athletes will perform the requisite drills. Once they finish, they will have a raw time. Penalties (missed shots) will be added to their raw score to obtain their adjusted score. The adjusted score is then your recorded time. At the end of eight events, that person who has the lowest time is the winner.
An Athlete performs a Battle and achieves a raw score of 4:30 (four minutes and thirty seconds). In the process of the drill, the athlete misses five (5) shots. Each miss incurs a ten-second penalty, so fifty (50) seconds are added to the raw score. 4:30 become an adjusted time of 5:20 (five minutes and twenty seconds).
The top three athletes in each of the two categories will receive a Tactical Athlete Games trophy. We had these trophies custom made in a local machine shop and they are super cool. Laser cut steel makes up the front of the trophies and the backs are made of brushed aluminum to make the powder coat really pop. The pieces are riveted together for an industrial chic look. The bases are highlighted with the Tactical Athlete Games slogan…..NO OFF SEASON! Below is a likeness of what the trophies will look like. We will have the trophies on display during the event for competitors and spectators to see.
I am finally ready to reveal the individual Battles here. Below is an approximation of the Battles, the workout requirements, and the shooting. Caveat……once we set these up on the ground, we will be running through them on site. If we identify something we want to change, we will make the adjustment. At the end of the Battle Field, Athletes were to fire at targets 50 yards away. When we ran this drill, the 50 yard target proved to be extremely difficult. We would rather see faster times and a higher success rate for the athletes, so we shortened the distance to 25 yards. This will do two things, increase the speed of the event, as well as increase the excitement of the event.
So, the below list of events is a very accurate list, but the weights, distances, or target distances may change slightly to ensure the games are achievable and exciting for everyone, including the athletes!
DAY ONE (Saturday)
Battle #1 The Horrigan (Bob Horrigan 7thSFG, The Unit)
Sled Drag with Pistol Shooting
Five – 50 yard movements with 50 rounds of pistol on a target 25 yards away.
From the starting line, on the command of “GO!” the Action figures will drag their sleds 50 yards to the firing line.
They will enter the shooting line/box, and fire 10 rounds at a steel target, 25 yards away.
They will drag their sled back to the starting line and leave it.
They will sprint back to the firing line and shoot 10 more rounds on steel at 25 yards.
Then spring back to the starting line.
They will again, drag their sled back to the firing line and deliver 10 rounds on steel, and drag their sled back to the starting line.
Once again, the Action Figures will leave their sleds at the starting line and sprint to the firing line and deliver 10 more rounds on steel. Then return to the starting line.
The will drag their sled one last time up to the firing line and deliver their last 10 rounds on steel. Time stops when the shooter delivers their 50thround downrange.
A total of 50 pistol rounds will be fired.
In short, Athletes will drag their sleds to the firing line twice, sprint to the firing line twice, and drag the sled to the firing one last time, without returning the sled to the starting line.
Battle #2 The Gonzalves (Chad Gonzalves 7thSFG)
Water Can Carry with pistol and Rifle shooting.
Pistol is short to intermediate, rifle is intermediate to long shots.
Each Action Figure will have a rifle with 30 rounds, a pistol with 30 rounds, and body armor.
From the starting line, upon the command of “Go!”, the athletes will pick up both of their full 5-gallon water cans and begin to move a distance of 400 meters/yards.
Upon arriving at the firing line, the Action Figures will set down their water cans, draw their pistols, and shoot a total of 30 rounds on short and intermediate distance steel targets. (15m. 25m)
They will recover their water cans and make the trip 400 yards back to the starting line. They will drop one water can and continue to carry one of their water cans. With the single water can, they will return the 400 yards to the firing line where they will engage targets with their rifles, 20 rounds at short distance targets (100 yards), and 10 rounds at intermediate distance targets (5x 200-5x 300 yards).
Once they complete their shooting, they will recover their single 5-gallon full water can, and return to the starting line. Once the Action Figure crosses the start/finish line, their time will stop. This will be their raw score.
Missed shots will be tallied, and a 10 second penalty for each missed shot will be assessed. The total missed shot time, will be added to the raw score to determine the shooters adjusted score.
Battle #3, The English (Rick English, 3rdSFG, the Unit, 1stSFG)
Husafel Stone and Rope Climbs.
Each Action figure will be dressed in body armor, pistol belt and pistol with one full magazine, and rifle with 24 rounds of rifle ammunition.
On the command of “GO!”, athletes will sprint 50 yards to the rope rig, climb the rope, touch the top crossbar and descend. Athlete’s will pick up a Husafel stone and carry it 50 meters to the firing line and drop them. Upon arriving at the firing line, athletes will put two rifle rounds on each of steel targets at distances of 100, 150, 200, and 250 yards (Approximately), for a total of eight rounds. The first trip to the firing line Athletes will fire from a kneeling position. After shooting 8 rifle shots on steel, athletes will recover their Husafel Stone, and return to the rope climb rig and ascend the rope, touch the top crossbar and descend. Once again grab their Husafel Stone and return to the firing line. The second trip to the firing line, Athletes will fire from a sitting position. They will put 8 more rounds on steel and repeat their trip to the rope climb rig a third time. The third trip to the firing line, Athletes will fire from a prone position. After their third trip to the firing line, and their 24 rounds are fired, the athletes will carry their Husafel Stone back to the rope climb rig, drop them, and sprint to the finish line. Time stops when the Action Figures cross the finish line. All misses incur a 10 second penalty.
Battle #4, The Connor (Brad Connor, 1stSFG)
Wheelbarrow Push and tactical shooting.
Each Action Figure will be dressed in body armor, pistol and pistol belt, rifle and rifle magazines.
On the command of “Go!”, Athletes will push a weighted wheelbarrow 100 yards to the firing line and set their wheelbarrows down. Athletes will step up to the firing line with their rifles, and utilizing cover and concealment, fire 10 rounds at a steel target placed 150 yards away (distance can vary based on participant’s skill level in that battle). Athletes will then sprint approximately 150 yards to a pistol bay, and while utilizing cover and concealment, shoot 10 rounds on steel at 25 meters, and finish with a 6” circle pepper popper. Once they hit their pepper popper and knock it down, they will again sprint to the rifle firing line, using cover and concealment they will fire another 10 rounds on steel at a 150 yard target. Once completed firing their 10 rounds with rifle, the athletes will again recover their weighted wheelbarrow. They will push their wheelbarrow back to the start/finish line. Time stops when the athlete crosses the finish line. All misses incur a 10 second penalty, each. An Failure to Follow Instructions (FFI) is assessed if the athlete does not adequately utilize the concealment provided.
Run 400 yards, shoot on moving platform
Athletes will wear body armor, rifle, and pistol.
On the command of “Go!”, Athletes will depart the firing line, run 400 yards to a pier on a pond, and fire 10 rounds at a target located approximately 100 yards away. (The pier is motorized and will be purposely moving during the event.) After shooting from the pier, the athletes will depart the pier and move back to the rope rig, climb the rope two (2) times, and then low crawl a distance of approximately 50 yards. Once the athlete low-crawls past the required point, they will shoot another 10 rounds from behind a covered and concealed position. Shooting position will be from a kneeling position, 5 rounds from the strong side, 5 rounds from the support side. Upon completing the second 10 round group, the athletes will sprint back to the start/finish line. Time stops when the athlete crosses the finish line. All misses incur a 10 second penalty, each. An FFI penalty is assessed if the athlete does not adequately use the cover provided or shoots more rounds than allotted on a particular side of the concealment.
Farmer Carries. Pistol and Rifle.
Athletes will wear body armor, rifle, and pistol.
On the command of “Go!”, athletes will carry a set of Farmer Carries weighted with two (2) 25lb weights on each Farmer Carry, a distance of 100 yards. Athletes will set down their Farmer Carries and approach the firing line. Athletes will engage various targets with pistol at distances of 15 to 25 yards, with 15 rounds. Athletes will return to the rope rig, drop their Farmer Carries and ascend the rope, touching the top crossbar, then descend the rope, recover their Farmer Carries and return to the firing line. Upon reaching the firing line, athletes will engage two targets at distances of 75 yards and 100 yards with 10 rounds each using their rifle. Upon completing the 20 rounds of rifle firing, the athletes will recover their farmer carries and move to the start/finish line. Upon crossing the finish line, their time stops. Time stops when the athlete crosses the finish line. All misses incur a 10 second penalty, each.
This event is “Grip-intense”!
Battle #7, The O-Course
Obstacle Course, pistol and rifle.
Athletes will wear body armor, rifle, and pistol.
On the command of “Go!”, two athletes at a time will be released to begin the obstacle course. The athletes will be required to shoot at several points during the event, and in unconventional shooting positions. The shooting points and positions will be determined once TAG sets up at the King B Farm. We anticipate each Battle of two (2) Athletes to be released every five minutes. Athletes should be aware of the status of their weapons at all times while competing in an event, but especially while on the Obstacle Course. If a weapon is not placed on safe after firing, an FFI will be assessed to the shooter. If it is found that the weapon was rotated onto fire by clothing or an obstacle, every attempt will be made to place the weapons on safe. A judge will ask the athlete to stop immediately upon noticing that a weapon is not on safe. Once the athletes have crossed the finish line, their time stops. All misses incur a 10 second penalty, each.
Battle #8, The Final, Aggregate
Distance aggregate: Sled drag, wheelbarrow, farmer carry, rope climb, water can.
Athletes will wear body armor, rifle and pistol.
Upon the command of “Go!”, athletes will drag a sled to the rope rig and ascend the rope once, touching the top crossbar, then descending, they will grab their sled, and continue down range to the firing line. Once past the target line, the athletes will drop their sleds. They will shoot 10 rounds of pistol at targets at 10, 15, and 25 yards. Athletes will then holster, leave the firing line, and grab a wheelbarrow, return to the starting line, drop the wheelbarrow, and grab their farmer carries. Again they will move down the battle field to the rope rig, drop their farmer carries and ascend the rope. After touching the top crossbar, they will descend and regain control of their farmer carries and continue down range. Upon arriving at the firing line, athletes will drop their farmer carries, they will again engage the pistol targets at 10, 15, and 25 yards with 2 rounds each. Athletes will leave the firing line and grab their water can. With their water can, athletes will move back to the start line and drop their water can at the start line. Athletes will sprint to the firing line, using any position they choose, they will engage a 100 yard target with 10 rounds of rifle. Upon completing the rifle fire, they will sprint back to the start/finish line. Time stops when the athlete crosses the finish line. All misses incur a 10 second penalty, each.
Please hold your questions until we have our athlete meeting Saturday morning. We will answer all questions concerning the Battles at that time. Again, some of this will vary slightly based on terrain and available equipment, distances on the ground, etc.
We would like to have our initial Athlete’s meeting at 0800 on Saturday morning. We will explain rules, scoring, and answer any questions athletes have about the Battles. We will brief judges after the initial Athlete’s briefing. We will then provide athletes with about 20 minutes to warm up, stretch and prepare for Battle #1.
Star spangled Banner and Pledge of Allegiance
First Battle begins.
We will continue through the first four battles allowing adequate time in between the events for athletes to recover and prepare for the next battle. The times will be flexible as we do not have an exact time allotted for each Battle. Once all the “heats” have done a particular Battle, we will re-set the field for the next Battle. We will try to keep this set-up time to a minimum, however depending on the number of Battle Groups (heats) we have, we will not hurry this along. We want to ensure each athlete recovers as much as possible between Battles. We have planned the battle to require as little movement of targets as possible, while making sure each event is unique and challenging.
We plan to be finished Saturday and Sunday afternoons before 1600 hours. This will allow everyone to relax, recover, and connect with the other Athletes and spectators.
We have a number of vendors who will be setting up booths on site. These vendors will be very interesting in some cases. Please plan to cruise by the vendors tables and see the technologies they have and make them feel welcome. They are there for you and would love to meet you, and answer your questions.
We have a food vendor who will be on site providing healthy meals. The vendor is a local Barbecue Restaurant and has been serving the area for many years. They will have the typical southern Barbecue-style meals. If you are vegan, vegetarian, or have special dietary requirements, please make arrangements to bring your food with you. The nearest restaurants are a good distance away from the range and they are not convenient to drive to. Bringing your own food is completely fine, but we will have some good southern cooking there if you need support in that area.
As of Sunday morning, the forecast is calling for 40% chance of rain both Saturday and Sunday. We will be doing Battle regardless of the weather. Combat doesn’t stop because of a little bit or rain, nor de we. We do, however, recommend that you dress properly for the weather. A light rain jacket is recommended. There will be a couple of dry spots to climb underneath, but we recommend bringing a pop-up tent/overhead to help keep you dry.
We are excited to meet all of you, and we wish you all the best as you prepare for the Games. As you prepare and workout this week, be gentle with your bodies, and make sure you stretch. Pease drive safely.