The Tactical Games Official Rules
The Tactical Games (TTG) reserves the right to change or modify the rules as necessary, however, rules will not change after the beginning of a competition through the completion. Rule changes are not retroactive, the rule set being used at the time of the competition is the rule set that will be used for that competition regardless of future changes.
1.1 It is the competitor’s responsibility to know, understand and adhere to all Federal, State and Local Regulations regarding the use and transportation of firearms, including all applicable National Firearms Act(NFA) regulations related to the construction, transportation and use of any firearm regulated by NFA rules.
2.1.It is the competitor’s responsibility to read and understand the rules set forth by TTG and agree to be subject to these rules while participating in any TTG event.
2.2. It is the competitor’s responsibility to be present at the daily safety briefs. Missing a safety brief will result in a match DQ.
2.3. It is the competitors responsibility to read and understand the Written Stage Briefing (WSB) before competing in the stage.
2.4. It is the competitors responsibility to be on time and present for all verbal stage briefs.
2.4.1 Weapons are not permitted to be placed on stage props, to include shooting barricades, at any time unless given permission by the stage RO.
2.5. It is the competitors responsibility to understand and obey any special conditions or requirements stipulated in aforementioned documents or briefs. If there is a conflict in the documentation the following order of precedence shall be used.
2.5.1.The written stage brief supersedes the The Tactical Games (TTG) rule set.
2.5.2.The daily safety briefing supersedes the Written Stage Brief.
2.5.3.The Verbal Stage Brief supersedes the Written Stage Brief.
2.6. Ballistic rated eye protection is mandatory for competitors, spectators, & officials at the event site.
2.7. Ear protection is mandatory for competitors, spectators, & officials while on or near a stage while live fire is happening.
2.8. No competitors or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the event site. Any competitor or spectator suspected to be impaired because of legitimate prescription drugs may be directed to stop shooting and a match DQ will be issued.
2.9. Competitors must obey venue speed limits and rules. Violation will result in being ejected from the property and assessed a DNF (Did Not Finish) score for the remainder of the match. No refunds will be given.
2.10. Match officials may have to take actions to ensure completion of the match such as removing stages from the competition and any other measures deemed necessary to complete the competition.
2.10.1. In extreme circumstances, if the competition cannot be completed, match officials reserve the right to end the competition and distribute the awards based on current standings.
2.11. Any rule not explicitly covered by this document will be resolved with a ruling by the Match Director (MD) or his designee. Rulings by the MD or his designee will be final and will serve as a precedent for the duration of the event.
2.12. In regards to prizes for divisions, the following rules apply:
2.12.1 Prizes will only be awarded to first place in a division with 3-5 competitors.
2.12.2 Prizes will only be awarded to first and second place in a division with 6-8 competitors.
2.12.3 Prizes will be awarded to first through third place in divisions with 9 or more competitors.
2.13 Shooting targets to be used in a match outside of the competition will result in a match DQ.
3.1.The Tactical Games reserves the right to withdraw a title, trophy, or prize from any competitor at any time, if it is determined that they cheated, used unauthorized equipment, used an advantage not allowed under the rules or the spirit of the Games, or acted in an unethical way in connection with The Tactical Games or its events.
3.2.Competitors and spectators are expected to conduct themselves in a courteous and sportsmanlike manner at all times. Any person who violates this rule may be ejected from the event site at the MD’s discretion.
3.2.1.Competitors may be subject to event disqualification for safety or conduct violations. Disqualification will result in complete disqualification from the event, the competitor will not be allowed to continue nor be eligible for prizes and will not receive a refund.
3.3.Clothing with any offensive or obscene logos, sayings, pictures, or drawings must not be worn or displayed while at the event site.
3.4.Clothing must be appropriate range clothing and provide reasonably adequate protection against minor injury such as scrapes, abrasions, hot brass, or due to tactical activity. If your clothing is determined to be inadequate for protecting the competitor’s skin, the competitor will be asked to change their clothing to cover their skin appropriately for the stage.
3.5.A competitor shall be disqualified for unsportsmanlike conduct. Examples of unsportsmanlike conduct include, but are not limited to:
3.5.1.Intentionally altering a target prior to the target being scored to gain advantage or avoid a penalty
3.5.2.Altering or falsifying score sheets
3.5.3.Altering the configuration of firearms or equipment without permission of the MD
3.5.4.Threatening or assaulting other competitors or Event Officials
3.5.5.Disruptive behavior likely to disturb or distract other competitors while they are shooting
3.5.6.Willful disregard of Event Official instructions
3.5.7.Attempting to or successfully altering movement standards to reduce the workload required to complete the movement.
3.6.The final decision on all disqualifications and reshoots will be made by the MD.
3.7.If a competitor wishes to arbitrate a score (time finished, number of hits/misses, or any other item) the following process will be followed
After completion of athlete judging, athletes will review their scores, specifically time finished, number of hits/misses, points earned, etc. If there is an issue with the finish time or work performed it will be addressed immediately. It is also required that the athlete capture a photo of their target(s). This photo will be brought to the MD or representative for review.
The MD will review the dispute and make a final ruling
The MD will notify the competitor of the decision.
3.7.1.After completion of the competition on Sunday there will be a final arbitration period. This process is as follows:
Final tallying of the scores will be posted.
The MD will announce the arbitration period start, this period will be left open for 15 minutes unless the arbitrations under review require more time, if so the period will last until all issues have been addressed.
After the arbitration period is complete the final scores will be posted. No further review of scores will be entertained. No scores will be adjusted after this period.
After this time no further review of scores, videos, targets, etc will be had and the scores will remain FINAL regardless of findings later on. The only exception to this rule is a finding of cheating, at which point changes will be made.
4.1.All events will be run on cold ranges.
4.2.Competitors’ firearms will remain unloaded at the event site except under the direction and supervision of an Event Official.
4.3.Firearms may only be handled and/or displayed in a designated safe area.
4.4.Safety areas will be designated by event officials.
4.5.No firearm may be loaded in a safety area.
4.6.No ammunition (including dummy ammunition or snap caps) may be handled in a safety area.
4.7.Firearms may be transported to, from and between stages only in the following conditions:
4.8.Handguns must be unloaded, cased or holstered, de-cocked and with the magazine removed (Cleared).
4.9.Rifles must be unloaded, cased, secured muzzle up or muzzle down in a stable gun cart/caddy, or carried slung with the muzzle up or down. A chamber flag must be inserted, and detachable magazines removed. The use of high-visibility chamber flags is required at all matches.
4.10.A competitor who causes an unsafe discharge will be stopped by an Event Official as soon as possible and shall receive a MATCH Disqualification (DQ).Examples of unsafe discharge include:
Any round discharged during a clearing procedure
An accidental or negligent discharge that travels over a backstop, a berm, or in any other direction deemed by Event Officials to be unsafe.
It is the competitors responsibility to ensure their firearms are operational.
The discharge of any firearm other than when it is pointed at a target.
A shot which occurs during remedial action in the case of a malfunction.
A shot which occurs during movement, except while engaging targets.
A shot which occurs while transferring a firearm between hands.
4.10.1.1.Exception – a shot that strikes the ground due to a “squib”
4.10.1.2.Exception – a detonation which occurs while unloading a firearm. A “detonation” is defined as the ignition of the primer of a round, other than by action of a firing pin, where the projectile or shot does not pass through the barrel (e.g. when a slide is being manually retracted, when a round is dropped etc.).
4.10.1.3.Exception – A “slam fire” detonation caused by the firing pin traveling forward when the gun is on safe during “make ready” that does not travel over the berm or impacts in a safe place. If the gun can be repaired and demonstrated to be safe to match staff the competitor may continue with it.
4.11.A competitor who performs an act of unsafe gun handling will be stopped by an Event Official as soon as possible and shall be disqualified. Examples of unsafe gun handling include:
Dropping a firearm at any time after the “Make Ready” or “Go” command and before the “Range Is Clear” or “Cease Fire” command. Dropping a cleared firearm will not result in a match DQ. A firearm is considered clear when it has been inspected by match staff.
4.12.Use of any non-approved ammunition as defined in Section 5.4 will result in a MATCH DQ.
4.13.Shooting of any barricade or prop made of wood on the firing line will result in a Stage DQ.
4.14.Shooting any barricade or prop made of steel will result in a match DQ.
4.15.Abandoning a firearm during a stage in any location other than a designated safe abandonment location (dump barrel for long guns and dump bucket or re-holster for pistol) as stipulated in the stage briefing will result in a MATCH DQ. This includes intentionally leaving a firearm to gain a competitive advantage. Firearms may be staged on designated tables when directed in the WSB at the start of the course of fire (COF) but can never be abandoned or grounded on a table or anywhere except a designated safe abandonment location. Firearms abandoned in an unsafe manner that results in a discharge will result in a MATCH DQ. Firearms may only be abandoned in one of the following conditions:
4.15.1.Loaded, safety catch fully engaged, muzzle pointed in the designated safe direction.
4.15.2.Completely unloaded (no ammunition in the firearm), detachable magazine removed, muzzle pointed in the designated safe direction.
4.16.Unloading any firearm in an unsafe manner will result in a MATCH DQ.
4.17.Allowing the muzzle of a firearm to break the 180-degree safety plane, designated safety plane, or prohibited muzzle safe direction as outlined in the stage briefing will result in a MATCH DQ.
4.18.In the case of a competitor facing downrange, the muzzle of a loaded handgun may point slightly up range while drawing, so long as it does not point outside an imaginary circle of three (3) feet radius from the competitor’s feet.
4.19.Engaging a steel target in an unsafe manner, will result in a MATCH DQ, such as by:
4.19.1.Engaging steel targets with handgun ammunition at a range of less than 5 yards.
4.19.2.Engaging steel targets with rifle ammunition at a range of less than 40 yards.
4.20.Allowing the muzzle of a firearm to point at any part of the competitor, or any other competitor, at any time (i.e. sweeping) will result in a MATCH DQ.
4.20.1.Exception – sweeping of the shooter’s lower extremities (below the belt) while drawing a handgun, provided that the competitor’s fingers are clearly outside of the trigger guard.
4.21.Pointing a firearm, whether loaded or unloaded, in any direction deemed by Event Officials to be unsafe will result in a MATCH DQ.
4.22.Competitors may receive a single STAGE DQ in a match, any further infractions that would be deemed anStage DQ will be treated as a MATCH DQ.
4.23.Unless otherwise stipulated in the stage briefing, required firearms will begin the stage in the following ready conditions:
4.23.1.Handgun: Holstered with no magazine inserted.
4.23.2.Rifle: Unloaded, on safe, and in designated area.
4.24.Firearms abandonment shall be handled using the “2000-foot cliff” rule. Once a firearm has been abandoned in a dump barrel, it is considered to be no longer available for use in the stage, as if you had thrown it off a 2000-foot cliff.
4.25.At no point may the competitor shoot a firearm while holding a second firearm. This will result in a match DQ.
4.26.At no time may any person enter the stage that is not currently competing, judging, match staff, or a volunteer.
5. Equipment:
5.1.All equipment must start and finish the match in the same condition. Altering equipment to gain a competitive advantage is prohibited and will result in a Match DQ. Removal of any attached equipment after athlete check in will result in a stage DQ.
5.1.2.If a competitor experiences a malfunction during the course of a stage, it is the competitors responsibility to return their weapon to a safe operating condition. If the competitor is unable to clear the malfunction, they may continue the stage without utilizing that specific weapon system, or they can replace it with a standby firearm.
5.1.2.1.Replacement of the firearm must be approved by the stage Range Officer (RO) and will be subject to review immediately upon completion of the stage as described in rule 5.5.8. At no point may a firearm be removed from the firing line without first being cleared by match staff.
5.1.2.2.If a firearm experiences a catastrophic malfunction, it is to be grounded in a safe direction on the firing line, and the stage RO will be called. At this time the RO will release the athlete to retrieve a standby firearm.
5.1.2.2.1.The competitors must retrieve the firearm, it may not be brought onto the field of play by another person.
5.2.Plate Carriers – Women’s Plate Carriers must weigh 12lbs, and Men’s Plate Carriers must weigh 15lbs. Weight of the carrier is measured with NO magazine pouches, attachments, TQ’s, hydration bladders, etc. The plate carrier must be SLICK.
5.2.1.A plate carrier is defined as a nylon or similar type material that has a front and back pocket to hold weighted matter. Weighted chest rigs are not authorized.
5.3.Magazine Retention:
5.3.1.Magazine retention can be reconfigured during a match but the style of retention cannot be altered to gain a competitive advantage.
5.4.Ammunition
5.4.1.Handgun ammunition shall be 9mm Parabellum (9x19mm NATO) or larger, unless otherwise stipulated under equipment division rules. Pistol ammunition must meet or exceed 125 power-factor.
5.4.2.Rifle ammunition shall be .223 Remington (5.56x45mm NATO) or larger, maximum 3200fps
5.4.3.AK ammunition is acceptable but must not be steel core. Maximum 3200FPS
5.4.4.Ammunition containing tracer, incendiary, armor piercing, steel jacketed or steel/tungsten/penetrator core projectiles is unsafe and prohibited.
5.4.5.No bi-metal ammunition is permitted. Bi-metal is the less expensive Full Metal Jacket made with a lead center, steel jacket, and a copper wash making it appear like the standard lead/copper full metal jacket accepted at most ranges. Competitors will be financially responsible for replacing targets damaged by prohibited ammunition. A match DQ will be issued for anyone found to be shooting prohibited ammo.
5.4.6.Magnets may be used to inspect ammo at any time while on the venue property. Competitors found in violation of possessing/using ammo prohibited in 5.4 and its sub sections will receive a Match DQ and will not receive a refund. Do not bring prohibited ammo to the event.
5.4.7.A chronograph may be used by Event Officials to verify compliance. Competitors may be selected for testing on any basis approved by the Match Director. The chronograph procedure is as follows:
5.4.7.1.Chronograph will be placed an appropriate distance from the muzzle of the firearm.
5.4.7.2.Event staff will load and shoot the firearm over the chronograph.
5.4.7.3.Rounds will be fired, and the average velocity will be used to determine the power factor.
5.4.8.Handgun power factor requirements are 125PF for 9mm, 165PF for .40SW, .45acp. and 10mm(Bullet Weight in Grains X Speed in FPS)/1000= Power Factor I.e. (115gr X 1087FPS)/1000= 125.005 PF
5.5.Firearms:
5.5.1.All firearms used by competitors must be serviceable and safe. Event Officials may inspect a competitor’s firearms at any time to check they are functioning safely. If any firearm is declared unserviceable or unsafe by an Event Official, it must be withdrawn from the event until it is repaired to the satisfaction of the Range Master.
5.5.2.Firearms must be of a factory configuration. Prototype firearms are specifically prohibited. Internal and External modifications are allowed, provided the modifications do not alter the original function and operation of the firearm.
5.5.3.Firearms capable of fully automatic- or burst-fire (“machine guns”) may be used only in semi-auto mode (i.e. not more than one (1) round fired with each pull of the trigger). Violation of this rule will result in a match DQ.
5.5.4.No factory safeties may be disabled on rifle/pistol. This includes the firing pin block, grip safety, and trigger safety.
5.5.5.Competitors must use the same firearms (handgun, and Rifle) for the entire event, including the optic which is mounted on that firearm when it is initially inspected prior to the event.
5.5.6.Competitors generally may not reconfigure any firearm during the course of the event. Explicitly prohibited acts include changing caliber, barrel length, sighting systems and/or stock style.
5.5.7.Lasers cannot be used unless specifically allowed on stage, prior notice to the event will be given if night time shooting will be required.
5.5.8.Catastrophic Malfunctions: Defined as an inability for the firearm to pass projectiles down range. This definition does not include a loss of zero, loss of electronic optical sight picture, ejection issues, etc. Back Up Iron Sights (BUIS) are recommended. It is the competitors responsibility to ensure all rounds fired out of the weapon travel in a safe direction.
5.5.8.1.If a competitor’s firearm becomes unserviceable, that competitor may repair their firearm with directly equivalent replacement parts. If replacement parts result in a significant change to the firearm configuration, then the repair must be approved by the Match Director. This can be done during the course of a stage, however the entire situation will be put under review immediately following the stage. Any penalties or time added will be done by the MD and the decision will be final. If a participant’s firearm becomes unserviceable, that participant may replace their firearm with another firearm. This can be done during a course of fire, however no competitive advantage should be gained and the entire situation will go under review with the MD immediately after the completion of the stage. If the firearm was swapped by a competitor, and the MD is able to clear the malfunction without the use of additional tools, the competitor will receive a stage DQ. If it is discovered that a competitor was attempting to gain a competitive advantage the situation will result in a MATCH DQ.
5.5.8.2.If a competitor’s firearm becomes unserviceable and no replacement parts or gun is implemented, the competitor will receive a missed shot penalty as well as a 5 second penalty for every shot not taken in addition to the misses counted on paper. If points are being used, a point per shot not taken will be removed from the score, as well as an additional point per shot not scored on paper.
5.5.9.Handgun:
5.5.9.1.Slide Mounted Red Dots are allowed in all divisions. Electronic laser sights are prohibited.
5.5.9.2.Handgun holsters must be a practical/tactical carry style and must safely retain the handgun during vigorous movement and must completely cover the trigger. Holsters must have active retention, if turned upside down the pistol must not fall out of the holster. Holsters must be secured to the maximum level of retention offered at the start of each stage. Revolver holsters must completely cover the trigger and the cylinder. The belt upon which the handgun holster is attached must be worn at waist level. Shoulder holsters and cross-draw holsters are prohibited. Belly bags or “fanny packs” are prohibited as they do not adequately protect the trigger from being depressed while in the bags.
5.5.9.2.1.If an unloaded firearm falls out of a holster at any time during a stage, it will result in a stage DQ.
5.5.9.3.Unless in the case of a catastrophic malfunction, a single holster must be used for the entirety of the match. Any changes to holsters must be approved by the MD.
5.5.9.4.Magazines length may not exceed 170mm in the case of single column magazines and may not exceed 140mm in the case of staggered column magazines.
5.5.9.5.Calibers Allowed: 9mm, 40s&w, 45acp, 10mm
5.5.10.Rifle:
5.5.10.1.Use of not more than one (1) set of backup irons is permitted but not required.
5.5.10.2.Supporting devices mounted to the rifle are prohibited. This includes but is not limited to bipods, tripods, and support bags.
5.5.10.3.Slings are a required piece of equipment. Slings must remain attached to rifles unless otherwise stated. Slings must remain on rifles for the entirety of the match.
5.5.10.4.A2 or Birdcage muzzle devices, three-pronged or four-pronged devices are permitted.Suppressors are permitted but must stay on the weapon throughout the event. Blast forward devices are approved (surefire warden). These devices must direct ALL gas in line with the barrel. Any ports, holes, etc that let gas escape an any direction that is not directly in line and parallel to the barrel will NOT BE ALLOWED. Compensators and Brakes that are not covered by a blast forward device outlined above ARE NOT ALLOWED UNDER ANY CIRCUMSTANCES. In the event the blast forward device is removed at any point the competitor will be immediately DQ’d. This rule prevents a muzzle device from obstructing the view of the targets to the person to the left and right of you on the firing line, and has nothing to do with an advantage being gained by a compensator or brake.
5.5.10.5.Drum magazines are prohibited.
5.6.Hand Chalk:
5.6.1.The use of hand chalk is prohibited unless provided by match staff.
6.1.Missed shots will be assessed a 10 second penalty per missed shot unless otherwise noted in WSB or Verbal Stage Brief.
6.2.Paper targets will be used in various stages throughout the events. Competitors will be given a written stage brief and verbal walk through explaining the targets, their hit and miss areas, and whether or not there are any low percentage targets. Rounds striking the “hit” zone will be counted as hits, and the rounds striking outside the “hit” zone will be counted as misses. If a “grease ring” of a round strike touches the “hit” zone line even the slightest bit, the round will be counted as a hit.
6.3.Steel Targets may be utilized. Steel targets will be counted as hit or miss. Penalty for misses is 10 seconds unless otherwise noted in WSB or Verbal Stage Brief. Sometimes strike indicator lights will be used to assist the judges in determining whether a round fired was a hit or a miss. The judges will also be aware of failed strike indicator lights and will be watching for; splash on steel, dirt splash, listen for the sound, and watch for the strike indicator to illuminate. When a judge cannot discern whether or not a round fired was a hit or a miss, the benefit of the doubt will be given to the competitor.
6.4.Bonus targets or stop plates may be used to terminate a course of fire. This is done to allow a competitor to gain points if they are a capable marksman vice just moving fast under a burden.
6.5.All physical and shooting tasks must be performed with the stages original intent, any movements or shots taken outside of the stages intent or task standards are subject to penalties as the MD deems equitable. If a task is being performed outside of the intent a judge will ask the competitor to stop and return to the point where the movement became unacceptable and redo the task. In the case a judge does not stop the task or is done outside of the view of the judge the Stage Boss and/or MD reserves the right to add a time penalty after completion. If you have questions regarding movement standards ask the Stage Boss ahead of time, this can be done privately after the stage brief is completed if necessary.
6.6.A minimum work requirement will be set in order to score above a zero, if the minimum requirement is not met a “Did Not Finish” (DNF) will be issued for that stage resulting in a score of zero. In ALL cases the competitor will be able to continue to compete in the competition after receiving a DNF (0) for a stage.
7. RE-SHOOT AND RANGE EQUIPMENT FAILURE:
7.1.For poppers, other hinged targets, falling steel, or clay targets, the following options shall apply under Weather Rules with regard to re-shoots due to range equipment malfunction. If any targets are blown down, fall, or are otherwise defeated by weather related causes BEFORE the Range Officer (RO) has activated the start timer initiating the Course Of Fire (COF), the RO shall stop the competitor, make the COF safe, remedy the target(s), and re-start the competitor.If any targets are blown down, fall, or are otherwise defeated by weather related causes AFTER the RO has activated the start timer initiating the COF, the shooter shall continue the course of fire, but MUST engage the head box of the target or it’s stand with the prescribed number of rounds with the correct firearm for that target.
7.1.1.All hits on paper outside of the scoring area will be counted as misses against the total score for that stage.
7.1.2.Failure to engage the defeated steel or paper target will result in all applicable Failure To Engage (FTE) penalties.
8. Disassemble Rule:
8.1.In all intermediate divisions and Masters 50+ there is a disassemble rule. This rule is intended to allow people to continue in the competition, however incur a major time penalty by moving items one at a time.
8.1.1.The competitor may disassemble the implements and take them down piece by piece.
8.1.1.1.The original movement standards must remain. If it was an overhead carry, the pieces must be carried overhead, if it was a farmers carry they must be farmers carries.
8.1.1.2.ONLY ONE ITEM MAY BE MOVED AT A TIME, under no circumstances may multiple items be moved together. i.e. an axle bar collar must be moved by itself.
9. Coaching:
9.1.Competitor judges and volunteers must correct a shooter if they are engaging an incorrect target but will not provide any other shooting coaching/instruction.
9.2.Competitor judges and volunteers can and should provide the competitors with information during the physical test portions such as rep count or time remaining.
10.1.If a member of a team is disqualified for any reason, his/her teammate will be allowed to continue to participate but scores will not be counted.
10.1.1.The competitor who received the match DQ will not be allowed to participate in the remainder of the match in any fashion.
10.1.2.If a single member of a team is disqualified for “unsportsmanlike Conduct” both members of the team will be disqualified.
10.2.To be eligible to compete in a “Master’s” team, the combined age of both competitors must be greater than or equal to 80.
11.1 A weather affected target must be partially or completely obscured or removed from the backer. This could be caused by any natural means including but not limited to wind and water. Harsh weather conditions including heavy rain and wind which causes the backer to move are not considered to be affected. In the case of weather affecting targets, the competitor must remain shooting at the same cadence as they did in previous rounds. An accelerated cadence will result in a shooter receiving a score of 0 hits for that target.
11.1.1. In the case that a target will not be able to be removed from the backer without causing the target to be destroyed, a photo will be taken of the target and the photo will be scored. The photo will be made available to the shooter upon request.
11.2 Targets that become un-shootable, meaning they are completely obscured or have been removed from the backer, will be scored as follows;
11.2.1.If a target is partially obscured, the judge will make the RO aware of the situation, and will note the round it occurs. This will be reported to the scorers table. If a firing sequence (F/S) or multiple F/S have been completed, the average of those scores will be applied to the remaining F/S.
Example: 4X10 Pistol Loadout. F/S 1 and 2 are performed without target obstruction, F/S #1 is scored as 8/10, F/S #2 is scored as 6/10. Round 3 the target becomes obstructed due to wind, affecting F/S 3 and 4. A score of 7/10 will be applied to rounds 3 and 4.
11.2.2.In a case where an average results in a fraction the number will always be rounded up.
11.2.3. If a target becomes obscured in the middle of a shooting sequence, the average will be applied to that sequence.
11.3.If there a target is not recoverable, or the target is obstructed before a complete round can be fired, the target will be scored as follows;
11.3.1.An average will be created for the competitors current available shooting percentages for all stages fired up to that point, and any additional stage completed that day. The average will be applied to the target not available for scoring.
Example: Stage 2 of day 1, Pistol loadout 4X10. The pistol target is blown off by wind during F/S 1 after 4 rounds are fired. The target is recovered. The shooter will continue firing at the same cadence for all remaining rounds. After completion of the stage, the RO will confirm the situation and make the MD aware. The shooter will continue to match day, all remaining paper targets for that day will be scored, and an average will be given across those targets. The average taken from the additional targets that day will be given as the score for rounds 1-4 on the target from stage 2.
11.3.2. If a target becomes affected on day 2 or 3, all scored paper targets up to the completion of the day the target was affected will be used to create the average used for assigning a score.
12.1.An athlete must place in the top five of a division in a regional or team event. The qualifying divisions for the National Championship are as follows;
-Elite Men’s and Women’s
-Tactical Men’s and Women’s
-Masters 40+ Men’s and Women’s
-Masters 50 + Men’s
-Masters (Team Events Only)
-Womens (Team Events Only)
12.1.2.If an athlete or athletes in the top five have previously qualified for that year’s National Championship, the space will drop down to fill up to five qualification spots per event.
12.1.3.If all of the registered competitors in a division elect to allow an athlete to compete in their division that has not qualified it will be approved.
12.2.Team Event Process:
12.2.1.If a team finishes in the Top Five in a qualifying division in a team event, both team members will qualify.
12.2.1.1.In the case of a Masters team, you will qualify for the division that is appropriate for your age at the time of that year’s National Championship.
12.2.1.2.In the case of a Womens team, the athlete will qualify for the Tactical Division at the National Championship, unless the athlete is over 40 years of age, they will then qualify for the Masters division.
The Tactical Games Scoring (Examples)
Your time is converted to seconds, and your total penalties (mainly 10sec per miss) are added to the time.
What this looks like on a sample stage:
Competitor A
Time: 8:30 | Misses: 11
Converted:
Time [510 seconds] + Misses [110 seconds]
Total Score = 620 (seconds)
Competitor B
Time: 7:13 | Misses: 8
Converted:
Time [433 seconds] + Misses [80 seconds]
Total Score = 513 (seconds)
To get the final stage score competitor A’s score will receive a percentage of points based off competitor B’s winning score.
(513/620)100= 82.74%
This means that competitor A’s final score on the stage will be 82.74 points, which is a direct representation of their performance compared to competitor B who will earn a score of 100 points for winning the stage.
This scoring system is also based off of a 100 point per stage system and works integrated with the primary scoring system of TTG as outlined above. This system will be used in AMRAP-style events where points will be awarded for hits and pre-established partitions in the physical event.
Example:
Competitor A
Shooting Points: 98 | Physical Points: 103
Points Total: 201
Competitor B
Shooting Points: 87 | Physical Points: 105
Points Total: 192
Competitor B will earn a percentage score based on Competitor A’s winning score.
(192/201)100 = 95.52% or 95.52 Points